Showing posts with label Grand Theft Auto. Show all posts
Showing posts with label Grand Theft Auto. Show all posts

November 2, 2011

GTA V Trailer Promises Something Big


Besides being ridiculously fun to play the Grand Theft Auto games are pretty much a part of our American Heritage. The last game in the series Grand Theft Auto IV was pretty much a master class in storytelling, regardless of it's format. Whoah, why am I getting all academic here, GTA V trailer son! The return to San Andreas.

Previous reports have pegged the game having multiple characters, but I'm calling it now, those characters will be the central protagonists of previous GTA games coming together in pretty much the most epic crime story ever told. That's right, I'm pretty sure Claude from GTA III, Tommy Vercetti from Vice City, and CJ from San Andreas, and Nico Bellic from GTA IV will be appearing in this story.

It's pretty mind blowing when you really start thinking about having these characters all in one epic final story. It's kind of like having Michael Corleone, Tony Montana, and some Scorsese character all exist in one cinematic world that you have control over. Whoa, can't wait!

December 10, 2009

Decade Jumpoff: Grand Theft Auto And The American Narrative



Released in October 2001 for the Playstation 2 console, Grand Theft Auto III shook the world with it's controversial violence, scope of it's story, and complete realization of it's world (even down to it's radio stations). Video games had never been like this before, and if you believe the numerous accolades the game has received, video games were never the same after. It pioneered the open "sandbox" game where everything from peacefully driving a taxi cab for money to going on murderous sprees was possible. And while this was a huge reason why the games were so successful, it is not the only reason. As ye olde high school english teacher once said to me: "It's all about the story."

Whether it's bank robber Jesse James, depression all-star John Dillinger, or fictional characters such as Michael Corleone or Tony Montana, the criminal is massive figure in American storytelling. Part of the reason the GTA series is so successful is because it taps into this outlaw spirit that America loves. We can relate to the protagonist's struggle to get to a better life but we also want them to do it in a fantastical (i.e. violent) way that we as law abiding citizens cannot.

However just as stories around campfires evolved into books and then into movies, GTA is the next jump in terms of the criminal narrative. GTA IV was the first game in the series to present choices to the gamer. And while the writing isn't winning any Pulitzers, the many narrative parts of the massive story show how effective a video game can be as a narrative. This great article from SLATE magazine perfectly exemplifies this point.
At one pivotal moment, Bellic has to choose between killing two people—one a total jerk who could help advance his career, and one a good friend who can't do much for him. There's no right or wrong decision here—well, actually, there are two wrong decisions—and players will struggle to make the choice. No cheat code or online FAQ can help you here.

While I don't see the video game replacing the book or the moving picture any time soon, GTA is the series that shows the true narrative potential of video games. In the next decade the medium as a true storytelling tool will definitely evolve, and don't worry, I hope it goes someplace more than killin cops with flame throwers and icing criminals with baseball bats (but that's still kind of fun).

June 2, 2009

Is Microsoft Natal the Real Deal


Yesterday Microsoft revealed it's new technology for the XBOX 360 called Natal. Natal in some languages means birth, but for Microsoft I think it just means "Ahhhhh jeshushhhh, Billy, we mhusht catch uppp to da Weeeeee some howww." Either way the video presentation is pretty effective and definitely has me interested to see how successful this new technology could be.

Steve Spielberg introduced the technology at E3 and said "The gamer in me went out of my mind." So I guess if the man himself is saying that it's blowing his mind, it must be cool. The main question I have about this technology is not how exactly it works, I'm sure in time it will work almost perfectly, but rather HOW WILL IT APPLY TO M-RATED GAMES.

In the video we see families driving around, oh look, the father is bolting on the tires to car, how cute. But the biggest franchise in gaming at the moment both commercially and critically is Grand Theft Auto, and I don't know if that father wants little Junior, virtually beating up hookers and running over cops in a Ferrari. I guess we'll cross that bridge when we get to it. Until then, I'm content chainsawing ground dwelling demons from a stationary position on my couch.